Upon graduating from Beit Berl College’s Game Development and Design program in late 2012, I started a game studio with three of my classmates. We named the company Double Duck, and offered clients complete game production services, including design, art and code.
We soon became involved in the growing niche of HTML5 games. At the time, mobile web browsers were just starting to implement the latest web standards and developing games for that emerging platform was for the most part uncharted territory. Early entries were created mostly by web developers, who treated them less as games and more as playful websites. Lacking this background in web, we instead had a different approach—make HTML5 games as close to native mobile games as possible. This decision was pivotal as it guided our choice of technology, gameplay, art direction and polish.
Double Duck was quickly setting the standard for mobile web games and the community took notice. This position gave us the privilege to work with great and influencial clients such as Mozilla, Telefónica, EverythingMe and Funtomic. During this time we released over fifty games and contributed to several open source projects, pushing the boundaries of what players expected from the platform. Safe to say: if you played web games in those years at all, it is very likely you came across Double Duck's work.
After a long run together, though, the four of us had different ideas on how to move forward and we decided to go on seperate ways. Still, I remain grateful for the experiences we've had and the work we were able to accomplish together. I learned so much.